

#Adobe substance painter creative cloud movie#
But that’s gone now and I am far less likely to to recommend any Substance software to other people because of it. Substance 3D Painter is widely used in game and movie production as well as in product design, fashion, and architecture. Nobody else really had a licensing model like that and I thought it was very progressive. I actually used to sing the praises of Allegorithmic’s ‘rent-to-own’ pricing model for indies where after you pay for X months you could get a perpetual. The subscription model just isn’t made for someone like me. So, whereas I don’t have an issue with maybe paying a few bucks every couple of years for a major update, I simply will not pay month to month. I enjoy having the best software I can get, but I cannot afford to pay for it over and over again every month. The worst part is that this was the cheapest price for all the apps because of the annual renewal. It started at 49.99, and over time jumped up to 76.62 (Australian). It’s justified because you’re (hopefully) making revenue on your brand/product/whatever that can offset the cost of subscription software, but I do not. I love Adobes apps (although I have some gripes), but my biggest reason for cancellation was the price. I can’t justify spending money month after month for software when I get very little (or in most cases, no) return value on it. I don’t make 3D stuff for a company or even for a living. Just my simple opinion, and not to belittle anyone’s stance presented here. Autodesk - heck no, I don’t make that kind of money. Blender and Adobe software, yes, I can say i make enough to make it worth it for me. I dare say that we are actually just holding onto a tired and obsolete view of how computers and software relate - because even our phones and tablets and computers need that constant rollout of updates for a lot of smaller changes, and the software you use can be very important to get right so that project can be completed.īalance in the overall cost versus income, that is what I look at.
#Adobe substance painter creative cloud download#
I ‘subscribe’ by paying a low monthly rate to help the dev fund, and I can constantly download latest builds on to check out the newest tools and bug fixes, and I can get really good feedback on ideas for improvements and bug issues. This all actually very closely resembles the environment of a certain OSS that I love - Blender. I also can now get feedback on bug tickets and they actually answer me. That was until I did a few years of Adobe subscription for my day job, and experienced the feed of updates from Adobe for each of the apps I use, including new tools (finally, old days meant years between new tool introduction) and bug fixes. Ota JavaScript kyttn selaimessasi ja lataa sivu uudelleen. Muuten palvelun lataus ei onnistu oikein. Compare plans After you subscribe, the Substance 3D apps will be available in your Creative Cloud desktop application to download and install. Adobe Creative Cloud edellytt, ett JavaScript on kytss. The Substance 3D collection plan includes Painter, Designer, Sampler, and Stager apps, and up to 50 3D assets a month. Aktiver JavaScript i din browser og indls siden igen. I get the desire to both get new updates and still retain the original value invested in the software - I too was at first against the subscription model. Adobe Creative Cloud krver JavaScript for at kunne indlses korrekt.
